Author(s): Ralph Barbagallo
ISBN(s): 1556229984
Publisher(s): Wordware Pub, 2004



Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game.

- Explore the features of the MIDP Game API that ease the game development process.
- Discover how to display bitmap graphics, draw text, and create geometric primitives.
- Uncover the basics of wireless networking with both HTTP and TCP/IP.
- Learn about various tools to help you optimize your code.
- Find out what channels are available for distributing your game.

Chapter 1 - Introduction
Chapter 2 - A Crash Course in J2ME
Chapter 3 - Introduction to MIDP 2.0
Chapter 4 - Getting Started with MIDP 2.0
Chapter 5 - The Anatomy of MIDP 2.0
Chapter 6 - Bitmap Graphics
Chapter 7 - Text and Geometric Graphics
Chapter 8 - The Graphical User Interface
Chapter 9 - The Game API
Chapter 10 - Sound and Music
Chapter 11 - Odds and Ends
Chapter 12 - Putting it all Together
Chapter 13 - Wireless Networking with HTTP
Chapter 14 - Wireless Networking with TCP/IP
Chapter 15 - Optimizing Your Game
Chapter 16 - MIDlet Distribution